![]() ![]() If you want to win from an empty board, you need at least five mana: two for Breach, two for Station, and one for Emry to tap Mox for blue so you can pay for Oracle. You can either have the mana available already or have Mox Amber generate it with in play. ![]() On top of that, you need double blue for Oracle. You have to pay attention to the card count in the graveyard as you will need three more cards at the end to escape Oracle. There are some more details I need to outline. At the very end of the chain, we replay Oracle from the grave. In practice, then, we can play or, sacrifice it to Station, mill three, escape this Mox/Bauble, untap Station, and the loops continues. Coincidentally, escaping requires three cards and Station mills three. We need to do this with a zero-drop so that escaping doesn't cost any mana. ![]() It allows us to escape any card from the grave, and at this point it might become unsurprising that we're trying to replay some artifacts. This is where the namesake comes into play. So if we keep playing artifacts, we get to keep feeding the Station. Station also has this trigger that untaps it whenever an artifact enters the battlefield. In order to get to an empty library we utilize, which taps to mill at the cost of an artifact. What we aim for is to cast with an empty library and win on the spot, thanks to Oracle's trigger. The how changes, but the outcome does not. This should give you a better idea of what you want to achieve. I still want to explain the basic premise of the combo.īut rather than starting with the necessary ingredients, I want to begin at the end goal and go backward from there. There are almost too many permutations and paths that lead to victory. Jeskai Breach by Tadej Kadunc, 13th at Grand Open Qualifier Trieste, January 15 ![]()
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